| ID | | | Version | Driver | Category [?] | Severity [?] | Status [?] | Updated | Summary | Tester |
| 01742 | | 1 | 0.124u3 | punchout.cpp | Crash/Freeze | Critical (emulator) | Resolved (aaron) | Apr 24, 2008 | punchout, armwrest + many vsnes.c and playch10.c games: Refreshspeed causes fatal exception in punchout | MKChamp |
| 00182 | 1 | 3 | 0.116u4 | m62.cpp | Color/Palette | Minor | Resolved | Apr 23, 2008 | m62.c games: It seems the fix for spelunker 2 screws up all the other M62 games? | Stefan Lindberg |
| 01670 | 1 | | 0.124u1 | m62.cpp | Graphics | Minor | Resolved (nicolasa) | Apr 22, 2008 | kungfum, kungfumd, spartanx, kungfub, kungfub2: Main character sprite not hidden at end of level. | Machone |
| 01686 | 2 | 5 | 0.124u1 | m62.cpp | Graphics | Minor | Resolved (nicolasa) | Apr 22, 2008 | ldrun3, ldrun3j: visible area problem | robiza |
| 01737 | 1 | 1 | 0.124 | vsnes.cpp | Graphics | Minor | Closed | Apr 21, 2008 | duckhunt: Graphic not showing during gameplay. | ReyVGM |
| 01734 | 1 | 2 | 0.124u3 | williams.cpp | DIP/Input | Minor | Closed | Apr 21, 2008 | joust2: Cannot start a game | pcman |
| 00248 | | 4 | 0.37b7 | kyugo.cpp | Graphics | Minor | Resolved (robiza) | Apr 20, 2008 | repulse: Once the player has been shot, a misplaced tile appears on the screen. | Frotz |
| 01145 | 1 | 4 | 0.101u5 | kyugo.cpp | Graphics | Minor | Resolved (robiza) | Apr 20, 2008 | sonofphx, 99lstwar, 99lstwark, repulse: When you die in the first level, there's a red graphics glitch at the lower left. | RansAckeR |
| 00023 | | 2 | 0.98u3 | metro.cpp | Misc. | Trivial | Resolved | Apr 20, 2008 | pangpoms: Game name description. | Twisty |
| 00981 | 2 | 1 | 0.36b16 | system16.cpp | Color/Palette | Minor | Confirmed | Apr 20, 2008 | astormbl: [possible] At the end sequence of this game, some of the sprites shows wrong colors periodly. | Lord Caos |
| 01723 | 1 | 8 | 0.124u3 | cps1.cpp | Original Reference | Minor | Resolved | Apr 19, 2008 | kod: About missing distorsion effect into "The King of Dragons (World 910711)" set. | Stefan Lindberg |
| 01728 | 1 | 2 | 0.124u3 | shadfrce.cpp | Crash/Freeze | Critical (emulation) | Resolved | Apr 19, 2008 | shadfrce, shadfrcej: Game hangs after you enter forest level. | haynor666 |
| 01726 | | 1 | 0.124u3 | nss.cpp | DIP/Input | Major | Closed | Apr 19, 2008 | nss_skin: Cannot insert coin (disabled all coins slots) | haynor666 |
| 01720 | | 2 | 0.124u3 | mw8080bw.cpp | Graphics | Minor | Resolved | Apr 18, 2008 | spcenctr: There is strange line on the right | haynor666 |
| 01573 | | 1 | 0.106u7 | ssv.cpp | DIP/Input | Trivial | Resolved | Apr 17, 2008 | hypreac2, koikois2: Player 1 Start mapped twice. | -Misc Reporters- |
| 00498 | 1 | 3 | 0.36b6 | kyugo.cpp | Graphics | Minor | Resolved (robiza) | Apr 17, 2008 | sonofphx, 99lstwar, 99lstwara, 99lstwark, repulse: When the end-level mothership appears in the stage 4, it shows through the trees and scrolls showing through. | -Misc Reporters- |
| 01691 | | 9 | 0.124a | | Interface | Major | Resolved (aaron) | Apr 17, 2008 | Various Sets: when exiting a game, seems to be any game I get an eip error | user247 |
| 01578 | | 3 | 0.123u6 | zr107.cpp | Crash/Freeze | Critical (emulation) | Resolved | Apr 17, 2008 | windheat: MAME hang up after stering initialize | haynor666 |
| 01700 | 1 | 2 | 0.124u2 | sprint4.cpp | Graphics | Minor | Closed | Apr 17, 2008 | sprint4a: Corrupted car objects | haynor666 |
| 01697 | 2 | 1 | 0.124u2 | cps2.cpp | Graphics | Minor | Resolved (nicolasa) | Apr 16, 2008 | sfa3, sfa3b, sfa3u, sfa3ur1: About the blue background in startup screen. | Layne |
| 00773 | | 2 | 0.119u1 | namcos2.cpp | Speed | Major | Resolved | Apr 16, 2008 | namcos2.c games: Slow down when certain lighting effects are triggered. | izius |
| 00206 | | 1 | 0.122u7 | ninjakd2.cpp | Graphics | Minor | Resolved (nicolasa) | Apr 15, 2008 | ninjakd2: PCB info for Nicolas state. | Kold666 |
| 00657 | | 4 | 0.37b15 | cps1.cpp | DIP/Input | Minor | Resolved (nicolasa) | Apr 15, 2008 | willow: It's not possible to insert coins in Willow during game play, could it be a game bug? | Bugfinder |
| 01695 | | 1 | 0.124u2 | namconb1.cpp | Crash/Freeze | Critical (emulation) | Resolved (smf) | Apr 14, 2008 | ptblank, gunbuletj: Crosshair doesn't move | Scagazza |
| 01694 | 1 | 1 | 0.124u2 | cps1.cpp | Graphics | Minor | Resolved (nicolasa) | Apr 13, 2008 | punisher, punisherj, punisheru: missing graphic | robiza |
| 01621 | | 4 | 0.124a | | Interface | Minor | Resolved | Apr 13, 2008 | Poor performance when -mt is used in conjunction with -waitvsync, -triplebuffer, or -syncrefresh | Mr_Person |
| 01662 | 1 | 2 | 0.124u1 | ksys573.cpp | Crash/Freeze | Critical (emulation) | Resolved | Apr 12, 2008 | All sets in ksys573.c: Game doesn't start with an hardware error. | Fujix |
| 01682 | 2 | 2 | 0.124u1 | cps1.cpp | Graphics | Minor | Resolved | Apr 12, 2008 | strider, striderua, striderj: A little black block sometimes appears over the head of Strider during level 2. | Layne |
| 01571 | | | 0.106u7 | stadhero.cpp | DIP/Input | Trivial | Resolved (stephh) | Apr 11, 2008 | stadhero: Player 1 and Player2 Start are mapped twice. | -Misc Reporters- |
| 01673 | | 2 | 0.124a | sf.cpp | Graphics | Major | Resolved | Apr 11, 2008 | sfj: Game backgrounds replaced with other images | Terryn |
| 01570 | | 1 | 0.106u7 | segas18.cpp | DIP/Input | Trivial | Resolved (stephh) | Apr 10, 2008 | lghost, lghostu: Player 2 Directions mapped as digital and lightgun. | -Misc Reporters- |
| 01567 | | | 0.106u7 | megazone.cpp | DIP/Input | Trivial | Resolved (stephh) | Apr 10, 2008 | megazonea, megazoneb, megazonec, megazone, megazonei: P2 button 1 key mapped twice and P2 button 2 missing | -Misc Reporters- |
| 00592 | | 4 | 0.37b13 | othldrby.cpp | DIP/Input | Minor | Confirmed | Apr 9, 2008 | othldrby: [possible] When you insert a credit using 5, then you insert another credit using 6, it won't accept it. | Thenasty |
| 01684 | | 3 | 0.124u1 | | Save/Restore | Minor | Closed | Apr 9, 2008 | Does not write save states to mapped drive | xbskid |
| 01668 | | 6 | 0.124a | phoenix.cpp | DIP/Input | Major | Resolved | Apr 8, 2008 | condor, griffon, vautour2: Games' controls are broken | LastNinja2 |
| 00458 | | 2 | 0.122u7 | | Debugger | Minor | Resolved (robiza) | Apr 7, 2008 | [debug] NEC CPU debug bug | robiza |
| 00872 | | 2 | 0.37b11 | sonson.cpp | Sound | Minor | Resolved (nicolasa) | Apr 7, 2008 | sonson: There is no sound heard when destroying the trio of cloud-hovering "end-of-level" bosses. | -Misc Reporters- |
| 01685 | 2 | | 0.124u1 | cps1.cpp | Misc. | Minor | Resolved | Apr 7, 2008 | ghouls, ghoulsu, daimakai: Different times of execution of the startup between World and USA/Japan versions. | Layne |
| 00029 | | | 0.95u6 | taito_z.cpp | Sound | Minor | Resolved (nicolasa) | Apr 7, 2008 | contcirc: Audio emits from one speaker on start up. | Twisty |
| 01609 | 4 | 5 | 0.124 | | DIP/Input | Major | Resolved (aaron) | Apr 6, 2008 | Various - tested srmp4 (ssv.c), ttmahjng (route16.c), vsmahjng (vsnes.c), tokkae (konamigx.c), sf2 (cps1.c): INP playback loses sync quickly | mahlemiut |
| 01683 | 1 | | 0.124u1 | cps1.cpp | Graphics | Minor | Resolved | Apr 6, 2008 | varth, varthj, varthu, varthr1: The grey background on Capcom logo screen is verified on real pcb. | Layne |
| 01680 | 2 | 2 | 0.124u1 | cps1.cpp | Graphics | Minor | Resolved (nicolasa) | Apr 6, 2008 | area88, unsquad: DOT TEST in service mode shows garbage chars | nicolasa |
| 01676 | 3 | 4 | 0.124u1 | cps1.cpp | Graphics | Minor | Resolved (nicolasa) | Apr 6, 2008 | ghouls, ghoulsu, daimakai: At the end of level 3 the red-violet background appears too ahead than the PCB | Layne |
| 01661 | | | 0.124a | mermaid.cpp | Graphics | Minor | Resolved (robiza) | Apr 6, 2008 | rougien: sprite disappear | robiza |
| 01480 | 3 | 9 | 0.123u4 | gyruss.cpp | Graphics | Minor | Resolved (robiza) | Apr 6, 2008 | gyruss, gyrussce, venus: graphic garbage for one frame | robiza |
| 00666 | | | 0.116 | m90.cpp | Documentation | Minor | Resolved (robiza) | Apr 6, 2008 | matchit: This game is not working (Information on fixing). | robiza |
| 00585 | 1 | | 0.116 | dooyong.cpp | Graphics | Minor | Resolved (robiza) | Apr 6, 2008 | superx: When a sprite gets a negative value the sprite disappear. | robiza |
| 00916 | | | 0.60 | toki.cpp | Sound | Minor | Resolved (robiza) | Apr 6, 2008 | toki: Missing/wrong sounds for various events. | -Misc Reporters- |
| 00213 | | | 0.116u1 | segas16b.cpp | Graphics | Minor | Resolved (aaron) | Apr 6, 2008 | wb3: The black borders are shifted to the left and you can see the background gfx on the right for few pixels. | Kold666 |
| 00279 | | | 0.120 | ikki.cpp | Graphics | Major | Resolved (robiza) | Apr 6, 2008 | ikki: Many objects (players, enemies etc) always flicker. It happens on 0.112u3. | ShimaPong |
| 00552 | 5 | | 0.61 | battlera.cpp | Graphics | Minor | Resolved (robiza) | Apr 6, 2008 | bldwolf: Down red arrows aren't drawn correctly. | Kale |
| 00645 | 1 | | 0.37b6 | kingobox.cpp | Graphics | Minor | Resolved (robiza) | Apr 6, 2008 | kingofb: Weird sprite priority problems, | Bugfinder |
| 01652 | | 5 | 0.124 | mermaid.cpp | Gameplay | Major | Resolved (robiza) | Apr 6, 2008 | rougien: No collisions. | Kekule |
| 01271 | 1 | 1 | N/A | cps1.cpp | Graphics | Minor | Resolved | Apr 6, 2008 | ghouls: After having unhinged the coffer and defeated the magician in that point of the level 4, if the "our Arthur"... | -Misc Reporters- |
| 01251 | | | 0.109 | bionicc.cpp | Graphics | Minor | Resolved | Apr 5, 2008 | topsecrt: There are gray tiles around the title in the original pcb and the bootleg too. It looks very ugly, but it's the right behaviour. | Kold666 |
| 01667 | 3 | 5 | 0.124u1 | cps1.cpp | Graphics | Minor | Resolved | Apr 5, 2008 | mtwins, chikij: A strange bar on top of the continue screen when game is over. | Layne |
| 00761 | | 2 | 0.120 | namcofl.cpp | Speed | Major | Resolved (couriersud) | Apr 4, 2008 | finalapr: Heavy performance hit. | Machone |
| 00352 | | | 0.111u1 | taitosj.cpp | DIP/Input | Trivial | Resolved (nicolasa) | Apr 4, 2008 | spaceskr: The cabinet DIP setting is inverted, when you set it upright mode, control is separated for P1 and P2, the scre | -Misc Reporters- |
| 01099 | | 2 | 0.37b15 | tnzs.cpp | Graphics | Minor | Resolved (nicolasa) | Apr 4, 2008 | extrmatn: The player disappears if catch the T item. | -Misc Reporters- |
| 01178 | 2 | 3 | 0.54 | midyunit.cpp | Graphics | Minor | Resolved (aaron) | Apr 4, 2008 | term2: The video sequences that play after destroying Skynet appear as a mirrored image. | BSR |
| 01216 | | | 0.101u5 | kncljoe.cpp | Sound | Major | Resolved | Apr 4, 2008 | kncljoe: No music. | -Misc Reporters- |
| 00853 | 1 | | 0.58 | suna8.cpp | Gameplay | Minor | Resolved | Apr 4, 2008 | hardheadb: When you reach about 900k points, the game resets after a while. | Kale |
| 00586 | 1 | | 0.74u1 | dooyong.cpp | Graphics | Minor | Resolved | Apr 4, 2008 | superx: Graphic glitch. | MAMEjong |
| 00854 | | | 0.37b8 | system1.cpp | Gameplay | Minor | Resolved | Apr 4, 2008 | updown: High frameskip level makes you miss flags occasionally. | Fujix |
| 00638 | | | 0.106 | itech32.cpp | Graphics | Minor | Resolved | Apr 4, 2008 | hardyard: Screen shows glitches when first run. | -Misc Reporters- |
| 01659 | 4 | 9 | 0.124a | | Sound | Major | Resolved (aaron) | Apr 4, 2008 | stereo balancing is wrong | Mamesick |
| 01622 | | 5 | 0.124a | | Interface | Major | Resolved (aaron) | Apr 4, 2008 | -refreshspeed has no effect | Mr_Person |
| 01663 | 1 | 9 | 0.124u1 | | DIP/Input | Major | Resolved (couriersud) | Apr 4, 2008 | Hat switches not working | Mr_Person |
| 00250 | 4 | 2 | 0.36b16 | cps1.cpp | Graphics | Minor | Resolved (nicolasa) | Apr 4, 2008 | 3wonders: Various graphic glitches. | Frotz |
| 01650 | | 12 | 0.124 | namcos22.cpp | Crash/Freeze | Critical (emulation) | Resolved (aaron) | Apr 3, 2008 | ridgerac: Unstable Freezes that ends with Crash and needs totally reboot under XP | Mock |
| 01023 | | 1 | 0.37b8 | galaxian.cpp | Side-by-side | Minor | Resolved (aaron) | Apr 3, 2008 | mooncrst: Side-by-side test. | Gary Walton |
| 00405 | 2 | 2 | 0.105u1 | cps1.cpp | Graphics | Minor | Resolved (nicolasa) | Apr 3, 2008 | cawing: Text in the attract mode is garbled. | -Misc Reporters- |
| 01206 | | 2 | 0.71u2 | cps1.cpp | Misc. | Minor | Closed | Apr 3, 2008 | wofu: The warning screen is the same as the world version. | -Misc Reporters- |
| 01081 | | 2 | 0.106u7 | | DIP/Input | Trivial | Closed | Apr 3, 2008 | Various drivers.: Games where inputs are duplicated. (Last update: 0.123u6) | -Misc Reporters- |
| 00447 | | | 0.55 | galaxian.cpp | Misc. | Minor | Confirmed | Apr 3, 2008 | mooncrgx, mooncrsb, mooncrs2: The demo sequence is way out in left. | Fujix |
| 00625 | | | 0.59 | galaxian.cpp | Graphics | Minor | Closed | Apr 3, 2008 | frogg: Sometimes when you die the Galaxian starfield appears in the background. | Darkk |
| 00176 | | | 0.58 | galaxian.cpp | Sound | Minor | Resolved | Apr 3, 2008 | blkhole, azurian, warofbug, omega: Explosion sound doesn't cut off after you get hit. | The tECHIDNA |
| 01298 | | | N/A | galaxian.cpp | DIP/Input | Minor | Resolved | Apr 3, 2008 | checkman: Checkman does not seem to have a control for the sliding of the pieces which was in the original game. | -Misc Reporters- |
| 01299 | | | N/A | galaxian.cpp | DIP/Input | Minor | Resolved | Apr 3, 2008 | smooncrs: This set (unlike the other eight clones) does not make use of the keys for player 2. | -Misc Reporters- |
| 01595 | | | 0.116u3 | galaxold.cpp | Sound | Minor | Confirmed | Apr 3, 2008 | drivfrcg, drivfrcb: There is no crash sound (it's available but not connected). | Robbbert |
| 01597 | 1 | 2 | 0.116u3 | galaxian.cpp | Graphics | Minor | Resolved | Apr 3, 2008 | mooncrsb: Corrupt gfx in attract screen and highscore screen | Robbbert |
| 01605 | 1 | 2 | 0.124 | galaxian.cpp | Graphics | Major | Resolved (aaron) | Apr 3, 2008 | gteikokb, gteikob2: Wrong screen offset | haynor666 |
| 01599 | 1 | 1 | 0.123u6 | galaxian.cpp | Graphics | Minor | Resolved (aaron) | Apr 3, 2008 | omega: Screen is vertically offset. | Tafoid |
| 01602 | 1 | 1 | 0.123u6 | galaxian.cpp | Graphics | Minor | Resolved (aaron) | Apr 3, 2008 | luctoday: Messed up graphics. (Screen Offset) | M.A.S.H. |
| 01600 | 2 | 1 | 0.116u3 | galaxian.cpp | Graphics | Minor | Resolved (aaron) | Apr 3, 2008 | pacmanbl, batman2: The background is shifted to the right and cut off on the right side. | Robbbert |
| 01473 | 1 | 1 | 0.123 | galaxian.cpp | Graphics | Major | Resolved (aaron) | Apr 3, 2008 | orbitron: Orbitron graphics not correctly displayed | LastNinja2 |
| 01454 | 1 | 2 | 0.123 | galaxian.cpp | Graphics | Minor | Resolved (aaron) | Apr 3, 2008 | mshuttle, mshuttlej, mshuttlej2: The display of the screen is shifted. | paulmuaddib |
| 00300 | | | 0.122u4 | galaxian.cpp | Graphics | Minor | Resolved (aaron) | Apr 3, 2008 | zigzag, zigzag2: in cocktail mode player 2 screen is shift over to the right. | -Misc Reporters- |
| 01563 | | | 0.106u7 | galaxian.cpp | DIP/Input | Trivial | Resolved (aaron) | Apr 3, 2008 | gmgalax: Duplicated Inputs | -Misc Reporters- |
| 00626 | | | 0.58 | galaxian.cpp | Sound | Minor | Resolved | Apr 3, 2008 | kingballj, kingball: Sound corruption | The tECHIDNA |
| 00446 | | 3 | 0.71u2 | galaxian.cpp | Graphics | Minor | Resolved | Apr 3, 2008 | kingball: The shots and part of the walls are shaking left-right. | -Misc Reporters- |
| 01560 | | 3 | 0.123u6 | galaxian.cpp | DIP/Input | Minor | Resolved | Apr 3, 2008 | turpin: Cannot coin up in either slot. | Tafoid |
| 00606 | | | 0.111u5 | galaxian.cpp | DIP/Input | Trivial | Closed | Apr 3, 2008 | scorpion: The cabinet dip does nothing. The unknown switch is the cabinet switch. | -Misc Reporters- |
| 00445 | | 1 | 0.116u3 | galaxian.cpp | Graphics | Major | Closed | Apr 3, 2008 | pacmanbl, batman2: The background is shifted to the right and cut off on the right side. | Robbbert |
| 00404 | 2 | | 0.108u4 | cps1.cpp | Graphics | Minor | Resolved (nicolasa) | Apr 3, 2008 | 3wonders: a glitch when u insert your record name when game is over. | Luja |
| 01519 | 2 | 3 | 0.123u5 | cps2.cpp | Color/Palette | Minor | Resolved (nicolasa) | Apr 3, 2008 | msh: After beating the game, the screen turns different colors for the endings and everything | user178 |
| 01552 | 3 | | 0.123u6 | cps1.cpp | Graphics | Minor | Resolved (nicolasa) | Apr 3, 2008 | 3wonders, 3wondersu: Another little graphic glitch on attract mode | Layne |
| 01212 | 4 | 4 | 0.37b16 | kingobox.cpp | Graphics | Minor | Resolved | Apr 3, 2008 | kingofb: There are big brown lines at the screens where the boxers are about to start. | -Misc Reporters- |
| 00246 | 1 | 1 | 0.37b4 | balsente.cpp | Graphics | Minor | Confirmed | Apr 3, 2008 | toggle: [possible] On the screen that announces rounds 2 and 3, there are some gfx remaining from the previous round. | Frotz |
| 01542 | 2 | 7 | 0.123u5 | cps1.cpp | Color/Palette | Minor | Resolved (nicolasa) | Apr 2, 2008 | 3wonders, 3wondersu, wonder3: Wrong colour of background in game selection and start screens | Layne |