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IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 009050.79tehkanwc.cppGraphicsMinorResolved (Haze)Feb 13, 2008gridiron: Displays graphic anomolies during play.-Misc Reporters-
 012130.77dday.cppGameplayMinorAcknowledgedFeb 12, 2008dday: Once the score exceeds 98,000 points, you start receiving extra lives at an extremely rapid rate.-Misc Reporters-
 011950.74pacman.cppGameplayMinorConfirmedFeb 12, 2008shootbul: [possible] Locks up then reset itself if you spin the trackball backwards when it's your turn.NekoEd
 011930.62pgm.cppMisc.MinorConfirmedFeb 12, 2008orlegend: [possible] You never see your score in the hi score table-Misc Reporters-
 011920.55phoenix.cppGraphicsMinorConfirmedFeb 12, 2008phoenix: [possible] During the demo, after the first game over, the last line low of the screen does not come cleaned up.-Misc Reporters-
 011680.57simpsons.cppSpeedMinorConfirmedFeb 12, 2008simpsons: The game slows down a bit as if the original hardware wasn't powerful enough for it.Bugfinder
 011570.59exidy.cppSoundMinorConfirmedFeb 12, 2008mtrap: [possible] Hissing noise playing in the background during the boot-up test and throughout the game.Darkk
 011430.37b15m72.cppGraphicsMinorAcknowledgedFeb 12, 2008gallop: [possible] When you use tracking laser on large things, you occasionally get pushed about the screen.Sixtoe
 000660.111u4InterfaceMinorResolvedFeb 11, 2008[debug] Debug build interface error.Firewave
 011270.68ddragon.cppSoundMinorConfirmedFeb 11, 2008toffy, stoffy: [possible] In both games, when you first insert a coin, there is no sound.Pi
 006860.119u3Misc.MinorResolvedFeb 10, 2008viper.c, gaelco3d.c: [debug] Memory LeaksFirewave
 006870.111u6Misc.MinorResolvedFeb 10, 2008model3.c, cps3.c, cd32.c: [debug] Memory LeaksFirewave
 000670.122u3cps3.cppCrash/FreezeCritical (emulator)ResolvedFeb 9, 2008sfiii: Two hard resets to crash.Firewave
 008290.122u5InterfaceMinorResolvedFeb 9, 2008-switchres not working.-Misc Reporters-
 010860.64travrusa.cppSoundMinorConfirmedFeb 9, 2008shtrider: [possible] Sound and graphic desync at the start of the game.Jonemaan
 010820.36b16senjyo.cppDIP/InputTrivialConfirmedFeb 9, 2008baluba: [possible] Cabinet DIP setting and players input.TriggerFin
 010760.103simpsons.cppGraphicsMinorConfirmedFeb 9, 2008simpsons: With regards to the problem with the bonus stage where the balloons get corrupted, I've never seen this on my pcb.-Misc Reporters-
 010690.57taito_f3.cppDIP/InputTypoAcknowledgedFeb 9, 2008taito_f3.c all sets: The types of cabinets and their related inputs.stephh
 010010.56shangha3.cppGraphicsMinorConfirmedFeb 9, 2008heberpop: The score display shows the 2nd player's score in both the 1st *and* 2nd players' score spots.Ashuime
 010500.122mw8080bw.cppOriginal ReferenceTrivialConfirmedFeb 8, 2008checkmat: Dip and Rom info.gregf
 010510.56pacman.cppOriginal ReferenceTrivialConfirmedFeb 8, 2008pacmod, pacgal, piranha: Some notes about pacman.c.dwidel
 009320.118u5Crash/FreezeCritical (emulator)ResolvedFeb 8, 2008New dev tools with Hyperstone core: In a standard compile with the new tools ALL hyperstone games crash on startup.Haze
 007250.78u3neodriv.hxxGraphicsMinorResolvedFeb 8, 2008bstars: "HOMERUN" should be cleared from the screen during the celebration.Haze
 006770.102mcr.cppGraphicsMinorResolvedFeb 8, 2008tapper: Graphic glitches at top of play screen.Haze
 010470.109Misc.FeatureClosedFeb 8, 2008couple, spacedx, buckrog: Same name roms with different CRCFujix
 010330.119u3exidy.cppSide-by-sideMinorConfirmedFeb 8, 2008targ, spectar: Side-by-side test.-Misc Reporters-
 010310.37b16wiping.cppSide-by-sideMinorConfirmedFeb 8, 2008wiping: "Wiping" (Nichibutsu) side-by-side test (37B16 update).Gary Walton
 010290.56senjyo.cppSide-by-sideMinorConfirmedFeb 8, 2008starforc: Side-By-Side test.Gary Walton
 010260.37b10phoenix.cppSide-by-sideMinorConfirmedFeb 8, 2008phoenix: "Phoenix" side-by-side test.Gary Walton
 010250.37b8mrdo.cppSide-by-sideMinorConfirmedFeb 8, 2008mrdot: "Mr Do" (Taito) side-by-side test.Gary Walton
 008230.60pacman.cppMisc.TypoConfirmedFeb 8, 2008mspacmab: Number of maximum level.dwidel
 009860.59shangha3.cppGraphicsMinorConfirmedFeb 8, 2008blocken: Regardless of the course chosen, in the first intermission there's no road on the map.Kale
 007090.107u3ms32.cppDocumentationTrivialResolvedFeb 7, 2008hayaosi1: Incorrect gamename for this set.J.J.Boy
 006650.115u3m72.cppGraphicsMinorResolvedFeb 7, 2008loht, hharry, bchopper, cosmccop: Score and other status infos are missing.robiza
 007000.115missile.cppGraphicsMajorResolvedFeb 7, 2008missile: Graphics are corrupted.john_iv
 007080.115u1mpu4.cppDIP/InputMajorResolvedFeb 7, 2008connect4 (m4conn4): Controls are brokenLuigi30
 007130.114namcos2.cppGameplayMinorResolvedFeb 7, 2008namcos2.c: Specific graphic layer is misaligned.Augusto
 007140.113u3namcos21.cppMisc.MinorResolvedFeb 7, 2008starblad: Reset the game (F3) it crashes MAME.Heihachi_73
 007240.103u4neodriv.hxxCrash/FreezeCritical (emulation)ResolvedFeb 7, 2008blazstar: Graphics problem in the 2nd Level with the looped background.-Misc Reporters-
 007350.115nss.cppMisc.MinorResolvedFeb 7, 2008nss_smw: The program ROM (IC1) should be half its size (4Mbit).Heihachi_73
 009150.116u1toaplan2.cppCrash/FreezeCritical (emulation)ResolvedFeb 7, 2008bgaregga: Crashes on the attract mode, 9 seconds after the title is showed for the fourth time.-Misc Reporters-
 009210.116u4vegas.cppCrash/FreezeCritical (emulator)ResolvedFeb 7, 2008gauntlet, gauntdl: Both crash after the gray screen.-Misc Reporters-
 009090.62tmnt.cppDIP/InputMinorResolvedFeb 7, 2008ssriders: Snapshot not working right during intermission screen.-Misc Reporters-
 009230.117u2InterfaceTrivialResolvedFeb 7, 2008verifyroms option and rompath: -verifyroms is not working for folders other than "ROMS"-Misc Reporters-
 009240.117u2vicdual.cppMisc.MinorResolvedFeb 7, 2008headon: Leftover debug file - "discrete0_0.cvs"russ h.
 009290.118u1psychic5.cppSoundMajorResolvedFeb 7, 2008oscar, psychic5, valtric: YM2203 sound problem-Misc Reporters-
 007380.59policetr.cppDIP/InputMajorResolvedFeb 7, 2008policetr: Error in Service Mode while calibrating guns.JWallace
 009330.117u1InterfaceTrivialResolvedFeb 7, 2008New input system and mouse: Mouse cursor is visible in fullscreen mode.Fujix
 007340.112u1nmk16.cppSoundMinorResolvedFeb 7, 2008airattck, ssmissin: Air attack sound is missing.Iaspis
 007200.117u3neodriv.hxxCrash/FreezeCritical (emulation)ResolvedFeb 7, 2008ms5pcb, svcpcb, svcpcba, kf2k3pcb: Crash on startup.Firewave
 009280.118u5yamato.cppCrash/FreezeCritical (emulation)ResolvedFeb 7, 2008yamato, yamato2: Game Crashes.Firewave
 009350.118u4Crash/FreezeCritical (emulation)ResolvedFeb 7, 2008New UI problem: Certain Drivers cause the UI to freeze when reloading game.Iaspis
 006990.115midyunit.cppCrash/FreezeCritical (emulation)ResolvedFeb 7, 2008midyunit.c, midtunit.c, midxunit.c, midwunit.c: Crash with -autosave when exiting MAME.Firewave
 008430.116u2InterfaceMajorResolvedFeb 7, 2008Showing Profiler problem.Firewave
 001640.116warpwarp.cppMisc.MinorResolvedFeb 7, 2008geebee, geebeeg, navarone, kaitei, kaitein, sos: warpwarp.c asserts.Firewave
 001320.122u5gottlieb.cppCrash/FreezeCritical (emulator)ResolvedFeb 7, 2008tylz: Crashes on startup:Firewave
 001270.111u6cps1.cppMisc.MinorResolvedFeb 7, 2008cps1 and cps2 games: crash if you attempt to view graphics page 4.Tafoid
 001260.111u6cps2.cppMisc.MinorResolvedFeb 7, 2008cps1 and cps2 games: crash if you attempt to view graphics page 4.Tafoid
 001240.113u4toaplan2.cppMisc.MinorResolvedFeb 7, 2008bgaregga: Crashes randomly.Iaspis
 001080.57namcona1.cppCrash/FreezeCritical (emulation)ResolvedFeb 7, 2008cgangpzl: hangs on the RAM/ROM test withtout cfg/nv files.Karasu
 000710.121u4dkong.cppCrash/FreezeCritical (emulator)ResolvedFeb 7, 2008shootgal: Crashes with an error.Firewave
 000680.114bfm_sc2.cppCrash/FreezeCritical (emulator)ResolvedFeb 7, 2008qntoondo, quintoon,qntoond, pokio, slotsnl, paradice, pyramid, sltblgtk, sltblgpo, sltblgp1: crash with -video none -str 2 with INTEGER DIVIDE BY ZEROFirewave
 008520.114u2saturn.cppCrash/FreezeCritical (emulation)ResolvedFeb 7, 2008cotton2, cottonbm, grdforce, othellos: STV.c games by Success crash on bootup.-Misc Reporters-
 007410.114u3Crash/FreezeCritical (emulation)ResolvedFeb 7, 2008All PSX hardware based games: Crash since 0.114u2-Misc Reporters-
 008400.122segas18.cppCrash/FreezeCritical (emulation)ResolvedFeb 7, 2008mwalk, mwalku: Black screen after loading.Yonah
 007030.118u6model1.cppGraphicsMajorResolvedFeb 7, 2008vr: Road is jumping and the cars are over the place.-Misc Reporters-
 007440.55quantum.cppSpeedMajorResolvedFeb 7, 2008quantum, quantum1: MAME slower than original PCB.-Misc Reporters-
 007390.114powerins.cppSoundMajorResolvedFeb 7, 2008powerins: There is no music in the player select screen.-Misc Reporters-
 007290.37b16neodriv.hxxGraphicsMinorResolvedFeb 7, 2008samsho3: When camera zooms out when jumping, the warping effects do not appear.-Misc Reporters-
 007210.116u1neodriv.hxxCrash/FreezeCritical (emulation)ResolvedFeb 7, 2008strhoop: The game continues resetting.-Misc Reporters-
 007190.116u1neodriv.hxxCrash/FreezeCritical (emulation)ResolvedFeb 7, 2008svcpcb, ms5pcb, kf2k3pcb: Dedicated PCB games crash.-Misc Reporters-
 007170.116neodriv.hxxSoundMajorResolvedFeb 7, 2008ADK / Alpha Denshi Games: Missing Sounds and Music.-Misc Reporters-
 007160.118nemesis.cppGraphicsMinorResolvedFeb 7, 2008salamand: On level 3 the snake boss has no head.-Misc Reporters-
 007150.121u1namcos22.cppCrash/FreezeCritical (emulator)ResolvedFeb 7, 2008namcos22.c: Games crash with an access violation.russ h.
 008440.37b1skychut.cppGraphicsMajorResolvedFeb 6, 2008skychut: Enemy appearance behaviour is incorrect.Fujix
 000930.57midyunit.cppSoundMinorResolvedFeb 6, 2008revx, mk2, mk3, kinst2: The volume set in the service mode doesn't keep.Karasu
 001530.116attckufo.cppMisc.MinorResolvedFeb 6, 2008attckufo: Debug build assert.Firewave
 009340.117u1InterfaceMinorResolvedFeb 6, 2008New UI problem: New user interface doesn't accept num pad inputs.-Misc Reporters-
 009270.115u1CompilingMinorResolvedFeb 6, 2008Windows 64-bit build: A compiling problem on Windows 64-bit.Roman
 009260.116u4trackfld.cppSoundMinorResolvedFeb 6, 2008VLM5030: High pitch noise after the speech.russ h.
 009250.118u1vicdual.cppCrash/FreezeCritical (emulation)ResolvedFeb 6, 2008sspaceat: Game Crashes.Firewave
 009220.120u3vegas.cppGraphicsMajorResolvedFeb 6, 2008gauntdl, nbashowt, tenthdeg: Graphics are garbled artistically only in 32-bit build.-Misc Reporters-
 009200.71u1vball.cppSpeedMinorResolvedFeb 6, 2008vball: The timing is too slow, the players, etc. move incredibly slow.-Misc Reporters-
 009190.62unico.cppDIP/InputMinorResolvedFeb 6, 2008zeropnt: When the crosshair is present, shots register a little to the left of the crosshair.Nerox91
 009170.56toki.cppDocumentationMinorResolvedFeb 6, 2008tokib: "0000000" is always displayed as the top hiscore during gameplay.-Misc Reporters-
 009130.107tnzs.cppGraphicsMinorResolvedFeb 6, 2008arknoid2, tnzs: In tnzs, blue background is black. In arknoid2, big black bits at the top and bottom of the screen.-Misc Reporters-
 009120.99tmnt.cppMisc.TrivialResolvedFeb 6, 2008curbrick, cuebrickj: Romset names might need to be switched.Thenasty
 009110.121u4tmnt.cppMisc.TrivialResolvedFeb 6, 2008tmnt2, tmnt22pe, tmnt22pu, tmnt2a: These games have the GAME_UNEMULATED_PROTECTION flag since a long time ago for protection problems.izius
 009100.95tmnt.cppSoundMinorResolvedFeb 6, 2008tmnt: "Fire!" voice does not play when starting a game only for the first time.dropdeadhippie
 009080.102u5tmnt.cppMisc.MinorResolvedFeb 6, 2008cuebrickj: Video roms give bad checksums.Reip
 009070.115u4tiamc1.cppColor/PaletteMinorResolvedFeb 6, 2008konrk: It displays wrong colors-Misc Reporters-
 009040.37b15taito_l.cppColor/PaletteMinorResolvedFeb 6, 2008champwr: In the VS. screen of round 3, the character on the left has bad colors.Kale
 009030.122u1taito_f3.cppDocumentationMinorResolvedFeb 6, 2008qtheater: The flag GAME_IMPERFECT_SOUND can be removed.Layne
 009020.115u1taitosj.cppSave/RestoreMajorResolvedFeb 6, 2008wwestern: From a Save State, you can not enter credits or start game.-Misc Reporters-
 008900.37b4powerins.cppSoundMinorConfirmedFeb 6, 2008powerinsa: The Map World's music and the VS screen's music repeat after at ended.-Misc Reporters-
 008570.103zn.cppCrash/FreezeCritical (emulation)ResolvedFeb 5, 2008sfex: If you choose Dhalsim, MAME freezes after the vs screen.king_krm
 008560.105u5zn.cppCrash/FreezeCritical (emulation)ResolvedFeb 5, 2008psyforce, psyforcex: MAME freezes just after you select a character to play.-Misc Reporters-
 008510.119u3saturn.cppCrash/FreezeCritical (emulation)ResolvedFeb 5, 2008diehard: Crashes with an access violation in 0.119u3 after you 'coin' upMachone
 008500.112u4sslam.cppCrash/FreezeCritical (emulation)ResolvedFeb 5, 2008powerbals: It does now crash when you load a savestate with -autosave when running a debug buildFirewave
 008480.120u1srmp6.cppDocumentationMinorResolvedFeb 5, 2008srmp6: Game is working but "GAME_NOT_WORKING" flag is still present.izius