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IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 0116910.72u1sshangha.cppGraphicsMinorConfirmedFeb 14, 2008sshanghab: Between the levels there are dialogues. The text of these dialogues overwrites one another.Luja
 0113610.105u2neodriv.hxxGraphicsMinorConfirmedFeb 14, 2008kof94: [possible] In the Athena stage, after you defeat the opponent, bad graphics can appear.king_krm
 0111020.59qix.cppGraphicsMinorAcknowledgedFeb 14, 2008sdungeon: [possible] Blue pixels on the floor don't disapper if you go to another room.M.A.S.H.
 0110230.55taitosj.cppGraphicsMinorConfirmedFeb 14, 2008waterski: [possible] Some graphics in this game appear corrupted.BSR
 0107320.113u4stactics.cppOriginal ReferenceMinorConfirmedFeb 14, 2008stactics: Recordings from my pcb to document the sound since this game has no sound in MAME.Gyrovision
 0107250.115miniboy7.cppOriginal ReferenceMinorConfirmedFeb 14, 2008miniboy7: Screen photos of Bonanza Enterprises' Mini Boy 7 countertop game enclosed for reference.gregf
 0106810.37b14taito_l.cppMisc.TypoResolvedFeb 14, 2008cubybop: There are many things in Cuby Bop that make the game seem like it's a prototype.The tECHIDNA
 0101310.104u3taito_f2.cppGraphicsMinorConfirmedFeb 14, 2008ssi: There is graphic garbage when you get the T bonus.Iaspis
 0097310.68scramble.cppGraphicsMinorConfirmedFeb 14, 2008mrkougar: The edges of the platforms are drawn incorrectly in MAME.-Misc Reporters-
 0095860.65pgm.cppGameplayMinorAcknowledgedFeb 14, 2008kovplus: You can't pick up the fire sword after 10 times in the second mission with the character "ZhuGeLiang".-Misc Reporters-
 0095610.104taito_f3.cppGraphicsMinorConfirmedFeb 14, 2008trstar: In the information screen of the intro secene, the words are behind character's image.king_krm
 0095510.107u3tceptor.cppGraphicsMinorConfirmedFeb 14, 2008tceptor: If you insert a credit on the instruction screen, you'd see some 'leftovers'.F1ReB4LL
 0090610.79thunderx.cppGraphicsMinorResolvedFeb 14, 2008thunderx: While playing a single player game with the 2-player ship (the red ship), your score is criss-crossed.Mr. Do
 0089610.104u2taito_f3.cppGraphicsMinorConfirmedFeb 14, 2008cupfinal: Graphic glitch on the initial entry screen.Kekule
 0089110.96u3psikyo.cppGraphicsMinorResolvedFeb 14, 2008btlkroad: There are minor priority issues.Iaspis
 0088420.55vsnes.cppGraphicsMinorConfirmedFeb 14, 2008vsslalom, machridr, possibly other vsnes.c driving games: The road has glitches (lines on the side) most visable when you make a turn.Karasu
 0088310.55vsnes.cppGraphicsMinorResolvedFeb 14, 2008vsskykid: syncronization problems.Kale
 0087310.104u1simple_st0016.cppGraphicsMinorConfirmedFeb 14, 2008nratechu: If you shoot a ball, you'll see that there are two sprites on Player 1 seemed to be cut from the top.king_krm
 0086230.58seta.cppGraphicsMinorConfirmedFeb 14, 2008extdwnhl: The time list screen is not cleared correctly.Smitdogg
 0085520.101u2system16.cppGraphicsMajorResolvedFeb 14, 2008astormbl: Currently the graphics on this game are heavily garbled.-Misc Reporters-
 0084710.108u4snowbros.cppCrash/FreezeCritical (emulation)ResolvedFeb 14, 2008wintbob: Automatic reset in levels 31, 32 and so on when grey lion shot first fireball.-Misc Reporters-
 0084610.105u4snk.cppSoundMinorResolvedFeb 14, 2008ftsoccer: The music tempo is slow in MAME compared with OSD.Fujix
 0084520.37b6skychut.cppGameplayMinorResolvedFeb 14, 2008skychut: Level 2 is definitely broken.-Misc Reporters-
 0083910.117segas16b.cppGraphicsMajorResolvedFeb 14, 2008astorm3, eswatu, fantzone, shdancer, shinobi: Using Tilemap viewer causes graphic corruption.Yonah
 0083310.118sbrkout.cppSoundMajorResolvedFeb 14, 2008sbrkout: No SoundScagazza
 0081610.122u5m72.cppGraphicsMinorConfirmedFeb 14, 2008bchopper: In the second stage, when the screen is invisible and when the screen scroll up, the status bar appear twice.robiza
 0078610.74u1othunder.cppGraphicsMinorResolvedFeb 14, 2008othunder: The background layers above the status indicators seem to be offset to the left.Nerox91
 0076310.100u2namconb1.cppGraphicsMinorConfirmedFeb 14, 2008vshoot: Some garbage in the left upper corner.qapo
 0076210.100u1namconb1.cppGraphicsMinorConfirmedFeb 14, 2008outfxies: There's a little glitch behind the airship on the VS. Dweeb level.F1ReB4LL
 0075520.83moo.cppGraphicsMinorConfirmedFeb 14, 2008moo: Graphic glitch in the attract mode.Thenasty
 0074210.35b9punchout.cppGraphicsMajorResolvedFeb 14, 2008armwrest: Subsequent bonus rounds (After rounds 5 and 9) are unplayable because of missing money bag sprite.-Misc Reporters-
 0073610.101u2omegrace.cppSoundMinorResolvedFeb 14, 2008omegrace, deltrace: The Omega race sound is pitched too high.-Misc Reporters-
 0073210.114ninjaw.cppGraphicsMinorResolvedFeb 14, 2008darius2: Missiles by a particular enemy appear invisible onscreen.-Misc Reporters-
 0073110.116goldstar.cppDIP/InputTrivialResolvedFeb 14, 2008cmv801: DIP switch info.-Misc Reporters-
 0072810.96u3neodriv.hxxGraphicsMinorResolvedFeb 14, 2008neocup98: Graphic issues when "Chance" is shot while lit.Iaspis
 0070610.117u2mpatrol.cppGraphicsMinorResolvedFeb 14, 2008mpatrol: Graphics shifted to the right.-Misc Reporters-
 0070210.102mnight.cppGraphicsMinorResolvedFeb 14, 2008mnight: The end of level screen: time bonus counter is overlapping letters.Kekule
 0069810.63midyunit.cppGraphicsMinorResolvedFeb 14, 2008totcarn: If the game is reset, the in-game graphics are broken.-Misc Reporters-
 0069310.60midxunit.cppGraphicsMinorResolvedFeb 14, 2008revx: After finishing a level, most graphics are missing.Nerox91
 0069210.37b5midwunit.cppColor/PaletteMinorResolvedFeb 14, 2008umk3: Palette corruption issuesMC68K
 0069120.59midwunit.cppColor/PaletteMinorResolvedFeb 14, 2008umk3: Palette corruption after unlocking hidden characters.-Misc Reporters-
 0068410.104u1megaplay.cppColor/PaletteMinorResolvedFeb 14, 2008mp_sonic: Water color in Green Hill Zone incorrect.-Misc Reporters-
 0068320.122u4megaplay.cppCrash/FreezeCritical (emulator)ResolvedFeb 14, 2008megaplay.c: All megaplay.c drivers crash with "-bios 1".Firewave
 0067310.110u1mario.cppGameplayMinorResolvedFeb 14, 2008mario: There is an extra space between the platform and objects in MAME.BSR
 0067010.36rc2m92.cppGraphicsMinorResolvedFeb 14, 2008mysticri: Sprite Priority problemsLord Caos
 0066710.116u1m90.cppGameplayMinorResolvedFeb 14, 2008matchit2: When you have to insert the high score, your score is lost; you can only rewrite the name in the postion you have reached.robiza
 0066410.111ltcasino.cppDocumentationMinorResolvedFeb 14, 2008ltcasino: I believe there was no Little Casino 2, but only Little Casino.gregf
 0066320.74u1liberate.cppGraphicsMinorResolvedFeb 14, 2008liberate: Graphics when you destroy a blue enemy plane are sometimes messed up.NekoEd
 0064310.119jrpacman.cppGraphicsMinorResolvedFeb 14, 2008jrpacman: Sprites are not clipped properly.-Misc Reporters-
 0062410.114u2cclimber.cppDIP/InputMinorResolvedFeb 14, 2008ckongg: Player 2 (cocktail) is an 8-way, while player 1 is a 4-way.-Misc Reporters-
 0062010.58flkatck.cppGraphicsMinorResolvedFeb 14, 2008flkatck: In cocktail mode, the score panel isn't repositioned for player 2.-Misc Reporters-
 0061910.37b5exidy440.cppGraphicsMinorResolvedFeb 14, 2008topsecex: Problem with scrolling at the bottom of the screen.YMI
 0060310.114u2mcr3.cppDIP/InputTrivialResolvedFeb 14, 2008rampage: Player 3 is a 4-way joystick, while players 1-2 are 8-ways.-Misc Reporters-
 0058410.37b6dooyong.cppGraphicsMinorResolvedFeb 14, 2008lastday: In the 1st round, tanks tend to ride on top of the girders/overpasses?Jonemaan
 0058310.37b6dooyong.cppGameplayMinorResolvedFeb 14, 2008bluehawk: When tanks emerge from buildings, they appear on top of the buildings.Jonemaan
 0057210.71cvs.cppGraphicsMinorResolvedFeb 14, 2008wallst: the tank graphics are very glitchy.Pika163
 0057110.96u1cvs.cppGraphicsMinorResolvedFeb 14, 2008spacefrt: The enemy space ship has a blinking white square block.Thenasty
 0056810.115u3coolpool.cppGraphicsMinorResolvedFeb 14, 20089ballsht: There are vertical lines everywhere.russ h.
 0056520.106u3cninja.cppDIP/InputMinorResolvedFeb 14, 2008robocop2: Robocop2 PCB has a 3rd physical DIP switches bank that's missing in the driver.Roberto Fresca
 0056210.36b1cinemat.cppGraphicsMinorResolvedFeb 14, 2008wotw: Initial entry screen is clipped on right side.MC68K
 0056110.114u4cidelsa.cppColor/PaletteMinorResolvedFeb 14, 2008draco, altair, destryer: The colours are darker than in the original game.-Misc Reporters-
 0055610.118boogwing.cppGraphicsMajorResolvedFeb 14, 2008boogwing: The Data East logo on the attract mode and background in the Transporter stage are broken.-Misc Reporters-
 0054610.115u2astrocde.cppInterfaceMinorResolvedFeb 14, 2008seawolf2: Crosshairs aren't visible on screen.Mr. Do
 0054510.115u4astrocde.cppGraphicsMinorResolvedFeb 14, 2008profpac: The top and left of the screen are cut off.russ h.
 0054110.118u1InterfaceMajorResolvedFeb 14, 2008In DirectDraw and GDI mode, transparency isn't respected.-Misc Reporters-
 0052620.37b16metro.cppGraphicsMinorConfirmedFeb 14, 2008gakusai: The in-game scrolling effects display corrupt graphics until the scroll is finished.-Misc Reporters-
 0049710.37b4kyugo.cppSoundMinorConfirmedFeb 14, 2008flashgal: If you die, sometimes sounds will play.Jonemaan
 0045910.122u7m58.cppGraphicsMinorConfirmedFeb 14, 200810yard: [possible] Glitchy countdown display on initials registry.Tafoid
 0045310.104u7galpanic.cppGraphicsMinorConfirmedFeb 14, 2008fantsy95: At the bottom of the screen there's a graphics glitch under the 1995 part.Heihachi_73
 0039310.37b13citycon.cppGraphicsMinorConfirmedFeb 14, 2008citycon: One of the frames of the car jumping/changing directions seems to be out of order.The Dog
 0038910.104u2cbuster.cppSoundMinorConfirmedFeb 14, 2008cbuster: The tempo of the music played by one of the OKI6295's (#1 I think) speeds up when the flamethrower is usedYonah
 0032710.102u5btoads.cppGraphicsMinorResolvedFeb 14, 2008blstroid: At the end of the stage 3, it is missing an effect the queens head is moving left to right then back again-Misc Reporters-
 0031610.105u4galpanic.cppGraphicsMinorConfirmedFeb 14, 2008galhustl: During a game, when you aim your cursor into any pocket, one of the little circles will appear up in the top left.-Misc Reporters-
 0028310.102u5finalizr.cppDIP/InputTrivialResolvedFeb 14, 2008finalizr: 1st & 2nd Unknown are Difficulty, 3rd is Service Mode and 4th is unused.ShimaPong
 0027110.69u3taitosj.cppGraphicsMinorConfirmedFeb 14, 2008spacecr: [possible] During the game's takeoff intro, the graphics from the bottom overlap to the top of the screen.Karasu
 0023810.114rollrace.cppOriginal ReferenceMinorConfirmedFeb 14, 2008rollace: Roller Ace PCB sound recording.Kold666
 0022110.110u2looping.cppMisc.MajorClosedFeb 14, 2008skybump: I was playing this game when my airplane got blocked in a wall without dying. I had to reset the game.Kold666
 0018020.101btoads.cppGraphicsMinorConfirmedFeb 13, 2008btoads: Some graphic bugs. Comparison with PCB.Stefan Lindberg
 0013110.117u2exidy.cppSoundMinorResolvedFeb 13, 2008mtrap: PCB has some differences from current sound emulation.Tafoid
 0011030.56metro.cppGraphicsMinorConfirmedFeb 13, 2008gakusai: There are several graphics glitches throuout the game.Karasu
 0010510.37b16wwfwfest.cppDIP/InputTrivialResolvedFeb 13, 2008wwfwfesta: There are no 2nd, 3rd, or 4th player coinslots.Karasu
 0007810.104u2megasys1.cppGraphicsMinorConfirmedFeb 13, 2008tshingen: Graphics priority problem.-Misc Reporters-
 0004610.122dkong.cppCrash/FreezeCritical (emulation)ResolvedFeb 13, 2008radarscp: Freeze at the game start.Tafoid
 0003410.109u2warriorb.cppGraphicsMinorResolvedFeb 13, 2008warriorb: The screen is off as it seem in this release.Twisty
 0003110.105u2tumbleb.cppGraphicsMinorConfirmedFeb 13, 2008jumpkids: [possible] If the game is run in EASY mode, there appear 2 different bugs.Twisty
 008200.122u8cave.cppDIP/InputTrivialResolvedFeb 13, 2008plegends, plegendsj, pwrinst2, pwrinst2j: Missing P1 button 4.-Misc Reporters-
 007660.122u8zn.cppMisc.MinorResolvedFeb 13, 2008ftimpact, ftimpcta, gdarius, gdariusb, gdarius2, mgcldate, raystormj, raystorm, sncwgltd, sfchamp, sfchampj: When started, automagically jump into Test Menu.Tafoid
 000090.105u4cvs.cppDIP/InputTrivialResolvedFeb 13, 2008goldbug: Duplicated coin 2 input and cocktail mode support.-Misc Reporters-
 005330.111u2royalmah.cppDIP/InputTrivialResolvedFeb 13, 2008mjifb: Unknown DIP switches info.-Misc Reporters-
 005320.120u3dynax.cppDIP/InputTrivialResolvedFeb 13, 2008mjdialq2: DIP swtich info.mahjongfan
 004820.120u3dynax.cppDIP/InputTrivialResolvedFeb 13, 2008mcnpshnt: DIP switch info.mahjongfan
 004740.121u3dynax.cppDIP/InputTrivialResolvedFeb 13, 2008jantouki: Fixes for DIP switches.mahjongfan
 009050.79tehkanwc.cppGraphicsMinorResolved (Haze)Feb 13, 2008gridiron: Displays graphic anomolies during play.-Misc Reporters-
 012130.77dday.cppGameplayMinorAcknowledgedFeb 12, 2008dday: Once the score exceeds 98,000 points, you start receiving extra lives at an extremely rapid rate.-Misc Reporters-
 011950.74pacman.cppGameplayMinorConfirmedFeb 12, 2008shootbul: [possible] Locks up then reset itself if you spin the trackball backwards when it's your turn.NekoEd
 011930.62pgm.cppMisc.MinorConfirmedFeb 12, 2008orlegend: [possible] You never see your score in the hi score table-Misc Reporters-
 011920.55phoenix.cppGraphicsMinorConfirmedFeb 12, 2008phoenix: [possible] During the demo, after the first game over, the last line low of the screen does not come cleaned up.-Misc Reporters-
 011810.36b11cischeat.cppGameplayMinorConfirmedFeb 12, 2008cischeat: [possible] You can accelerate the car even it is flipped.SportsDude
 011680.57simpsons.cppSpeedMinorConfirmedFeb 12, 2008simpsons: The game slows down a bit as if the original hardware wasn't powerful enough for it.Bugfinder
 011570.59exidy.cppSoundMinorConfirmedFeb 12, 2008mtrap: [possible] Hissing noise playing in the background during the boot-up test and throughout the game.Darkk